Info and Announcements
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FxSound Is Now Open-Source
FxSound is now open-source under the GPL 3 license. Here’s our Github. We’re looking for contributors. If you’re interested in improving the FxSound code, making new features, fixing bugs etc., refer to the contribution… |
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6 | 80 | November 30, 2023 |
Restarting Active Development
We’re going to restart some active development. Albeit at a smaller scale than before. Thank you for the donations that have made this possible :slight_smile: If you’d like to support our efforts to continue working on… |
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14 | 1239 | November 18, 2023 |
Welcome and Forum Guidelines
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1 | 243 | January 14, 2022 |
Want to help us beta test V1.1.20.0?
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47 | 1089 | November 19, 2023 |
Version 1.1.18.0 is now live
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8 | 1017 | July 3, 2023 |
GitHub repo for translation strings
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5 | 681 | July 3, 2023 |
Version 1.1.17.0 is now live
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20 | 1276 | June 30, 2023 |
Delay On New Updates
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11 | 968 | April 25, 2023 |
Other Donation Options
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4 | 393 | February 7, 2023 |
FxSound is now in the Windows App Store
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8 | 1284 | December 25, 2022 |
FxSound 1.1.16.0 is now available!
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32 | 2858 | November 9, 2022 |
FxSound Now Has Language Support (v1.1.15.0 Release)
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2 | 785 | September 10, 2022 |
Beta announcement - FxSound language options
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12 | 1151 | May 2, 2022 |
FxSound is now free and unrestricted
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18 | 1886 | April 23, 2022 |
We've Discontinued Support of DFX and FxSound Enhancer
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9 | 824 | July 9, 2022 |