Fixed GPU usage issue

Hello everyone!

Thank you so much to the devs for the excellent application you make. Seriously, it’s great work. Congratulations!!!

Well, even after updating to the latest version 1.2.4.0, FxSound continued to use my integrated RTX3050 GPU, but since I saw that the usage was at 0% and it was the iGPU that was working, I let it go. However, today I had a problem in a game and I needed to remove the NVIDIA driver with DDU and then reinstall it. It turns out that I noticed that the “bug” of FxSound using the GPU no longer occurs! So, for anyone still having this “problem”, completely removing the NVIDIA/AMD driver and reinstalling it should solve it.

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Responding to my own post, which was only approved now, the problem has been completely fixed in the beta version 1.2.5 of FxSound. You can close it, please.

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Thanks for confirming the fix.

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Thanks for the great work.

It was an excellent product when it was called DFX. That excellence follows where the development goes. The two have been inseparable.

If it was an easy thing to do, you would not have the scars that prove otherwise. These too are inseparable.

Good on ya.

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