Hello FxSound team and community,
First, I want to say I’m a huge fan of FxSound. The real-time, zero-latency audio processing is absolutely incredible and a game-changer. I’m writing today to make a feature request that I believe would make FxSound the ultimate tool for competitive FPS gamers.
The Problem:
In FPS games like Valorant, CS:GO, or Apex Legends, there’s a massive dynamic range between crucial quiet sounds (like enemy footsteps) and extremely loud sounds (like gunshots and explosions).
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If I turn the volume up to hear footsteps clearly, gunshots become painfully loud and damaging to my ears.
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If I set the volume to a comfortable level for gunshots, I can’t hear the subtle footsteps, putting me at a huge disadvantage.
My Solution & Why FxSound is Almost Perfect:
I’ve tried various “dynamic range compression” or “loudness equalization” features in other software. While they balance the audio, they create a new problem: inconsistent audio cues . A footstep at 20 meters might sound loud one moment and quiet the next depending on other ambient sounds, which completely messes with my ability to judge distance.
Through experimentation, I found a better solution: using an EQ and boosting all frequency bands to their maximum value .
My theory is that this forces all sounds towards a maximum ceiling. Quiet sounds like footsteps get a significant boost, while loud sounds like gunshots hit that ceiling and are “clipped” or “limited” instead of getting louder. The result is a perfect balance: footsteps are clear and audible, while gunshots are tamed.
The problem with most EQ programs is that they have a slow “attack” or “recovery” time. After a loud gunshot, it takes 1-2 seconds for the volume of a subsequent quiet footstep to return to the boosted level. This delay is fatal in a fast-paced game.
This is where FxSound shines. FxSound applies the EQ instantly, with no delay! It’s the only software I’ve found that does this perfectly.
The Request:
The only limitation is that FxSound’s EQ bands max out at +12dB. While this helps, it’s not quite enough to bring the footsteps to the ideal volume. I’ve tested this method in other software that allows up to +20dB, and the results are exactly what I need.
Could you please consider increasing the maximum adjustment for the EQ bands to +20dB?
I might not be an audio engineer, so my explanation of why this works is just based on my own observation. But the practical result is undeniable. This single change would make FxSound the undisputed best audio solution for any serious FPS player.
Thank you for your time and for creating such a fantastic product.