Hi;
Apologies for this obviously unintended bug on behalf of the team, and thanks for the report, Iāll make sure it gets noticed.
This is my standard list of simple settings to check first:
Two suggestions you could perhaps give a careful try, by @Brock and @Dolmatov, concerning the āDefault Deviceā settings (and yes, I am quite aware they contradict my own advice given above):
Please give these suggestions a try, and post back with your results.
If the issue persists, we can explore further steps.
Could you record a video of the steps being taken and add more details?
I have Xbox game bar 5.823.3261.0 on Windows 11 22H2 22624.1555.
The sound control menu is identical to the system option with a choice of devices and applications.
Global mute works, it does not work separately for applications. Itās like the Xbox app doesnāt interact with the system.
Based on what I have written, I recommend sending feedback through the xbox app. I have an assumption that the Microsoft developers did not check the work with virtual sound devices, but checked it only on a physical device.
Of course, you/we/they should check the work with other similar programs. I also use SteelSeries GG, but at the moment there is no way to test work with xbox. This program has differences in sound processing compared to FXsound.
thanks for all the great support, i have fixed it by setting the audio source to my headphone drivers instead of the fx sound drivers.
since fxsound always set the default sound output instantly back to their own audio device, you have to disable fx sound temporairly, this defeats the complete purpose of āconvenientā
so im just living with the āinconvenientā way of using the audio mixer.