# Linux Version

**URL:** <https://forum.fxsound.com/t/linux-version/1996>\
**Category:** Share Feedback\
**Created:** [June 18, 2023, 9:41pm UTC](https://forum.fxsound.com/t/linux-version/1996 "2023-06-18T21:41:38Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![doolhoofd](https://yyz2.discourse-cdn.com/flex030/user_avatar/forum.fxsound.com/doolhoofd/32/1131_2.png) [@doolhoofd](https://forum.fxsound.com/u/doolhoofd)\
**Post date:** [June 18, 2023, 10:41pm UTC](https://forum.fxsound.com/t/linux-version/1996/4 "2023-06-18T22:41:40Z")

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To answer your question:

> [@Travis](#):
>
> If the team ultimately decides it’s best to not develop a Linux version themselves, may I suggest open-sourcing FxSound so the community can port it to Linux? Assuming it’s written in a platform-agnostic language, porting the original code should be a relatively viable option. Although, given the fact the app isn’t already open-source, I take it the team has probably already considered it and decided on a reason to not open-source it.

I am only a mod, but I am not aware of any current plans to opensource the software, so I can only assume that this is indeed the case.  
Quite a number of requests to opensource the software were made in [this thread](https://forum.fxsound.com/t/discontinuing-active-development-of-fxsound/1198) (which is [no longer current](https://forum.fxsound.com/t/restarting-active-development/1526), by the way).

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